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79/100

Metascore by vrgamecritic.com

In Death: Unchained

In Death: Unchained takes the classic rogue-lite experience and finally puts it into the highly responsive and immersive world of VR. Procedural generation randomizes the map layout, enemy spawn points and loot locations, while modifiers based on your previous run ensure each new attempt is different. Game progression is driven by an achievement system that persists across each run and scales the difficulty level of the game to players as they master the game. But death does not mean defeat as each run earns you special abilities or modifiers that carry over to the start of your next run.

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